Yes, betwixt 1.1.2 and the fabled 1.2.0, we've released a 1.1.3 patch to deal with the griefing going about, and to fix some longstanding bugs. -"Wall-running" exploit - Spamming Roundrestart causes the round to never restart - Ragdoll fade time can now be set by changing cl_ragdoll_fadetimeYes, betwixt 1.1.2 and the fabled 1.2.0, we've released a 1.1.3 patch to deal with the griefing going about, and to fix some longstanding bugs. -"Wall-running" exploit - Spamming Roundrestart causes the round to never restart - Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
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